wrongwaygoback: Drafting With Neale - Shards/Conflux/Reborn - 18th June 2009
Magic the Gathering Blog
I drafted in the ACA Swiss queue again, just so I could get more practice drafting and playing. Here's what I drafted:

  Pack 1 pick 1:



  My Pick:



I've read enough "Drafting With's X"s to always pick the Resounding Thunder over the Bull Ceredon. So I do. See! I've learnt something.

  Pack 1 pick 2:



  My Pick:



Ok, I didn't know where I was going yet. The Rhox Monk is great in a 5CC deck. The Rhox Charger and Steward of Valeron were also high picks for green, but Rhox seemed so much stronger.

  Pack 1 pick 3:



  My Pick:



Must of been two great picks before this. Branching Bolt it is! Looks like I'm heading either 5C, Naya or Jund. Pity the Thrinax was in the same pack.

  Pack 1 pick 4:



  My Pick:



I didn't really like anything here, so I grabbed the Panorama to leave 5C, or splashing both white and black open.

  Pack 1 pick 5:



  My Pick:



So heading back to Jund...

  Pack 1 pick 6:



  My Pick:



I mean, heading back to Naya...

  Pack 1 pick 7:



  My Pick:



Mosstodon is great for pushing damage through. I didn't have that many 5 power critters yet, but I'd see how I'd go.

  Pack 1 pick 8:



  My Pick:



The bear or the pump bear? The pump bear, I guess.

  Pack 1 pick 9:



  My Pick:



I've been killed enough by an untimely Welkin Guide to know not to estimate it.

  Pack 1 pick 10:



  My Pick:



  Pack 1 pick 11:



  My Pick:



  Pack 1 pick 12:



  My Pick:



  Pack 1 pick 13:



  My Pick:



  Pack 1 pick 14:



  My Pick:



  Pack 1 pick 15:



  My Pick:



  Pack 2 pick 1:



  My Pick:



A 5/3 lifelinker with haste? For 4 mana? Um, sure.

  Pack 2 pick 2:



  My Pick:



Another hasty creature. Remembering the power of my haste creatures last draft, she seemed a good choice. Also a good replacement for card drawing - infinite elementals.

  Pack 2 pick 3:



  My Pick:



The Rupture Spire was tempting, but I felt I could do with some solid removal. Drag Down was going to end up doing -3/-3 or -4/-4, which is great as both combat trick and plain removal.

  Pack 2 pick 4:



A nice, aggressive card.

  My Pick:



  Pack 2 pick 5:



  My Pick:



The Pestilent Kathari and Yoke of the Damned were also tempting. But only Voices can win games.

  Pack 2 pick 6:



  My Pick:



6th Pick. Clearly no-one to my left was in my colours - only someone on my right was. Such an easy choice.

  Pack 2 pick 7:



  My Pick:



Though the Suicidal Charge, Goblin Outlander and Worldheart Pheonix were tempting, I needed some fixing.

  Pack 2 pick 8:



  My Pick:



More fixing over two drops.

  Pack 2 pick 9:



  My Pick:



Wow, the Thrinax wheeled. Taken.

  Pack 2 pick 10:



  My Pick:



  Pack 2 pick 11:



  My Pick:



Yoink!

  Pack 2 pick 12:



I've seen LSV maindecking one of these, so I thought why the hell not?

  My Pick:



  Pack 2 pick 13:



  My Pick:



  Pack 2 pick 14:



  My Pick:



  Pack 2 pick 15:



  My Pick:



  Pack 3 pick 1:



  My Pick:



I thought long and hard about this. I really like the efficiency of Sangrite Backlash. I also like Vithian Renegades, especially with the Borderposts so important. But I didn't have that many fatties, and the fatty plus removal plus haste of Ambush Beetle seemed right for the deck.

  Pack 3 pick 2:



  My Pick:



If I am going to splash white, he'll be great.

  Pack 3 pick 3:



  My Pick:



Yes! This should make ammends for not drafting him last time and having him smash my face.

  Pack 3 pick 4:



  My Pick:



Nice.

  Pack 3 pick 5:



  My Pick:



Woot! Putrid Leech number 2.

  Pack 3 pick 6:



  My Pick:



Ah. Putrid Leech number 3?

  Pack 3 pick 7:



  My Pick:



Sewen Eye Drake is good, and Morbid Bloom can change the game state somewhat, but Rhox Brute is just plain solid and filled a hole in my mana curve nicely.

  Pack 3 pick 8:



  My Pick:



Putrid Leech number 4? WTF?

  Pack 3 pick 9:



  My Pick:



  Pack 3 pick 10:



Insane. Can't believe it wheeled.

  My Pick:



  Pack 3 pick 11:



  My Pick:



  Pack 3 pick 12:



  My Pick:



  Pack 3 pick 13:



  My Pick:



  Pack 3 pick 14:



  My Pick:



  Pack 3 pick 15:



  My Pick:



This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!

So, although I drafted a couple of white cards, thinking of splashing into Naya and pumping the Wild Nacatl, I had enough quality cards to go straight Jund and went with the shard. Here's the deck:

1 Wild Nacatl
4 Putrid Leech
1 Goblin Deathraiders
1 Goblin Outlander
1 Jund Hackblade
1 Demonspine Whip
1 Kathari Bomber
1 Drag Down
1 Branching Bolt
1 Resounding Thunder
1 Scarland Thrinax
1 Shambling Remains
1 Rhox Brute
1 Cliffrunner Behemoth
1 Rakka Mar
1 Mosstodon
1 Giant Ambush Beetle
1 Sylvan Bounty
1 Molten Frame
1 Charnelhoard Wurm

1 Rupture Spire
6 Forest
5 Swamp
5 Mountain

I like the deck - the Whip works very well with Rakka Mar and the Kathari Bomber. The 4 Putrid Leeches are nothing to complain about, and the Branching Bolt is great removal. The mana fixing ain't great, and it's not fast, but it's slow and steady. Charnel Hoard plus Demonspine Whip probably = Win Game.

Match 1, Game 1: My opponent is playing Naya. He disconnects several times during the first game; I'm sure that didn't help his concentration. He opens with a Tukatongue Thallid, whereas I stick a Deathraiders. My opponent plays a Sacellum Archers, and I follow it up with a Putrid Leech. He cycles his Jund Panarama, wheres I play Drag Down on his Sacellum Archers before he finds white mana. After that the Putrid Leech basically takes it home.

Match 1, Game 2: My opponent mulls to 6 and opens again with a Tukatongue Thallid. I've kept a hand with two Mountains, a Forest, a Kathari Bomber, a Putrid Leech, a Rakka Mar, and a Rhox Brute. I rip the Swamp on Turn 3 and play the Putrid Leech. He swings with the Tukatongue. I know he's presenting a Colossal Might - but I want his tricks and cards out of his hand, so I throw the Putrid Leech in front of it and let it die, not even pumping. There's plenty more where that came from.
He plays a Steward of Valleron, I follow up with a Rhox Brute, having drawn Mosstadon. He lays down a Sancellum Archers. I draw the Cliffrunner and put down the Mosstadon. He plays a Rhox Meditant, I play Rakka Mar. Then he plays Ashara's Favour on the Sancellum Archers and swings in above my head. With no removal in hand I rip... the Branching Bolt. I kill the Archers and the Steward, play out the Cliffrunner, and charge on in. Soon after he's dead.

Match 2, Game 1: He's playing Esper - I'm really glad I main decked Molten Frame. He runs out a quick Esper Stormblade, followed by an Esper Cormorants, then Glassdusk Hulk, which I molten Frame. I start with Putrid Leech, a Scarland Thrinax and a Demonspine Whip. My gameplan is simple - attach the Whip to the Thrinax and hope it doesn't die. Luckily each time he hits a creature of the same toughness, I hit another Putrid Leech. I eat a total of three Leeches with the Thrinax and he's forced to double block every swing. Even with a Filigree Angel that comes into play and brings his life back to 15, he can't resist the tide and concedes.

Match 2, Game 2: I get a great draw next game - a Goblin Outlander, a Demonspine Whip, a Beacon Behemoth and all three colours of land. The early game is attaching the Whip to the Outlander and watching him watch me kill him. Then I draw into a Branching Bolt and Charnelhoard Wurm. Once the Wurm starts recurring the Branching Bolt he gives up. I misplay this game - being over cautious and bad at late-night maths, I don't pump the Wurm to lethal one combat step, but keep the three mana which would of killed him - he was tapped out - for the recurring Branching Bolt. I also foolishly three away the Outlander on a Winged Coatl, instead of keeping my removal when I knew he had one, with everything else I'd seen being white.

Match 3, Game 1: My opponent plays: Dragon Fodder, Stun Sniper, Elvish Visionary. Masari Twinclaws, Sigil of the Nayan Gods on Masari, Apocolyse Hydra as a 10/10. I'm dead before I know it.

Match 3, Game 2: I play Wild Nacatl, Putrid Leech, Branching Bolt his two dudes, Shambling Remains, Putrid Leech. He's dead before he knows it.

Match 3, Game 3: An epic game.

My opponent leads with Druid of the Anima.
I play a Jund Hackblade.
He slams down a Vithian Stinger.
I ramp the Hackblade with a Putrid Leech and it goes in for 3.
My opponent plays a Stun Sniper - which means he can effectively wipe me out. Knowing they could well be dead soon, I swing in with both, pumping the Putrid Leech, taking him down to 10 and me down to 18.
I play a Goblin Outlander, which, thank goodness, is protected from the Stun Sniper.
I get a Shambling Remains into play, he plays a Deadshot Minotaur and he kills off my Hackblade.
I manage to get a hit in with the Putrid Leech - he's on 6, and I'm on 18. Then he plays Nacatl Hunt-Pride.
He starts to tap down my Putrid Leech with both the Stun Sniper and the Vithian Stinger, and I take two by pumping it to keep it alive - down to 16. My plan is now to get as many creatures out as possible and overrun him.
I swing in with my Shambling Remains, which he double-blocks with the Deadshot Minotaur and the Nactl Hunt-Pride. I kill the Pride. It dies, as does the Shambling Remains, I play Mosstodon and Wild Nacatl.
He sticks a Valley Rannet.
I swing in with an unearthed Shambling Remains and Mosstodon. while he continues to tap down my Putrid Leech, threatening to kill it, so I keep pumping in response down to 14. He double blocks my Mosstodon but not my Shambling Remains, putting him on two. I kill the Deadshot Minotaur because it has 4 toughness, and most of my removal is for 3, leaving him with the Rannett. I then play Rakka Mar and send out a Elemental token.
My opponent changes game plan. He can't afford to let me build an army, so he starts using the Stinger to kill my elementals, while continuing to tap down my Putrid Leech - but I'm no longer taking damage from pumping it.
He plays a Toxic Iguana, I get out a Kathari Bomber. Now he switches from tapping down my Putrid Leech to my bomber, as he has no reach creatures.
We trade a turn, him tapping me down, playing another Toxic Iguana, and killing the tokens I create, and then he plays the big one - Apocolypse Hydra for 12. I think he's missed the mana he needs to tap down my Screecher, but he hasn't - his Druid of the Anima is still up. In response to him taping the Screecher, though, I Drag Down his Stun Sniper.
Next turn he uses the Appocalypse Hydra to kil the Screecher and the two Elemental Tokens I've made and send it in to the red zone. I block with the Wild Nacatl. I note he's only got one red mana up, which means he can only ping for one damage, so I don't worry too much about only sending in one blocker. The Nacatly dies. I hope to rip something off the top.
It's the Charnelhoard Wurm.
I survey the field. There's no way I can swing in on the ground through his Druid, his multiple Toxic Iguanas and his Valley Rannet.
Then I remember the Kathari Bomber in the graveyard.
I survey the field. His Stinger is tapped. He only has one red mana up, which means he won't be able to kill it with the Hydra. I double check his creatures - none have reach.
I unearth the Kathari Bomber.
My opponent says "ohhhhhhhhh no"
I reply "oh yes!"
I win.
0 Comments :: posted by wrongwaygoback at
Older Archives

The old non-Magic the Gathering related wrongwaygoback.com archives.

Everything on this site Copyright Neale Talbot 2009.