wrongwaygoback: Drafting With Neale - ARC - 10 July - Esper
Magic the Gathering Blog
  Pack 1 pick 1:



  My Pick:

Here’s hoping that Salvage Titan wheels. It sometimes does, so it’s not that big a leap of faith.



  Pack 1 pick 2:



  My Pick:

Okay, Covenant is a little slow in ARC, but the card advantage is overwhelming.



  Pack 1 pick 3:



  My Pick:

I love me some Necrogenesis. Ranger of Eos may be okay if I can pick up some Court Homonculus, but the Necrogenesis is just straight-out a better Limited card.



  Pack 1 pick 4:



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  Pack 1 pick 5:



  My Pick:

What a great Esper pack. Knight of the White Orchard, Executioner’s Capsule, and Sanctum Gargoyle. I take the Gargoyle.



  Pack 1 pick 6:



  My Pick:

It’s a hard choice – Sanctum Gargoyle or Fatestitcher – but Gargoyle will be the strictly better card in this deck.



  Pack 1 pick 7:



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  Pack 1 pick 8:



  My Pick:

I have a couple of red splashes available to me so far, so this is a nice find for pick 8.



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  Pack 2 pick 1:



  My Pick:

I no longer think this was the right pick. Probably Vedalken Outlander or Rupture Spire would have been better, or even Absorb Vis. However, it’s what I took.



  Pack 2 pick 2:



  My Pick:

The Drag Down is very, very tempting, especially as I have almost no removal so far. However I grab the Strix.



  Pack 2 pick 3:



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  Pack 2 pick 6:



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  Pack 2 pick 7:



  My Pick:

The three picks here are Court Homonculus, Sedraxis Alchemist or Traumatic Visions. I have a lot of success with Visions and Alchemist, but my mana curve suggests playing the Homunculus. I pick the Homunculus. Still don’t know if that was the right choice.



  Pack 2 pick 8:



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  Pack 2 pick 9:



  My Pick:

Unsummon fits my deck so well. It’s a pity Unsummon will be so hideously nerfed once M10 is released.



  Pack 2 pick 10:



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  Pack 3 pick 1:



  My Pick:

At this point Jenara is a great pick. I can now either splash Red for Grixis Charm and Sedraxis Alchemist or green for Necrogenesis and Jenara. Hopefully the Shieldmage will find it’s way back to me.



  Pack 3 pick 2:



  My Pick:

Sen Triplets is a fine control card, although Wall of Denial and Sewn-Eye Drake are both good cards as well.



  Pack 3 pick 3:



  My Pick:

Now I’m just rare drafting.



  Pack 3 pick 4:



  My Pick:

The Wall is good, but I’m so low on removal.



  Pack 3 pick 5:



  My Pick:

Very, very happy to see Thopter Foundry.



  Pack 3 pick 6:



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  Pack 3 pick 9:



  My Pick:

Sweet, he wheeled.



  Pack 3 pick 10:



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  Pack 3 pick 13:



  My Pick:

Go thirteenth pick rare!



  Pack 3 pick 14:



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  My Pick:



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My Deck:

1 x Court Homunculus
1 x Unsummon (works well with Sanctum, Parasitic and Shieldmage)

1 x Zealous Persecution
1 x Thopter Foundry
1 x Ethercaste Knight

2 x Parasitic Strix
1 x Sedraxis Specter
1 x Grixis Charm
1 x Spell Snip
1 x Resounding Wave
1 x Ethersworn Shieldmage

1 x Tower Gargoyle
2 x Sanctum Gargoyle
1 x Esper Cormorants
1 x Faerie Mechanist

1 x Covenant of Minds
1 x Sen Triplets
1 x Deny Reality
1 x Etherium Abomination

2 x Sanctum Plowbeasts
1 x Absorb Vis

1 x Veinfire Borderpost
1 x Unstable Frontier
1 x Grixis Panorama

I like the deck. It’s a little slow, but once online should be able to control the game just fine. Excellent recursion and card advantage through Covenant, Sen Triplets, and two Sanctum Gargoyles.

Match 1, Game 1 – He’s playing Jund, but has a slow start with a couple of Toxic Iguanars. I play a classic game of Esper control, with a lovely play that sees Deny Reality cascade into Tower Gargoyle. I even get to play a Sen Triplets, although my opponent blasts it out of the sky with Branching Bolt. Regardless, an Ethersworn Shieldmage/Sanctum Gargoyle recurrence machine quickly outpaces him and he concedes.

Match 1, Game 2 – He mulls to 5 on the play, I mull to 6. This game it’s clear my opponent is new to the game, especially when he swings in with a Beacon Behemoth into open Shieldmage mana – even though he knows I have the card. I think I suffer a whole 3 points of damage that game as my Sanctum Gargoyle/Sheildmage combo keeps me indefinitely alive.

Match 2, Game 1 – Opponent mulls to 6 and starts slow playing Grixis – I keep a good and, eventually flashing in a Shieldmage to an empty board. I follow that up with Sen Triplets. It survives the round and I steal his Lightning Reaver. With no way of killing the Triplets, and me clearly going to wipe out his hand, my opponent concedes.

Match 2, Game 2 – My opponent starts off with Courier’s Capsule, while I lay down a Court Homonculus and a Veinfire Borderpost. I start getting down flyers fast, starting with a Parasitic Strix, while he goes the hand-killing route of playing a Rotting Rats, likely figuring he has card advantage well in hand. He follows up with a Bloodpyre Elemental on the Strix, but I flash in an Ethersworn Shieldmage, totally blowing that play out of the water. I swing in then play Covenant of Minds. Although it only reveals a Deny Reality and two lands, he ships it and I get 5 cards – all fantastic – instead. Next round I swing in the air. He terminate one of my dudes, but I buff with a Grixis Charm and kill him regardless.

Match 3, Game 1 – He’s playing Bant. He starts slowly, but radically speeds up with a Ardent Plea into a Qasali Pridemage. Possibly the worst thing for me to deal with. I’m struggling, whereas he follows up with a Leonin Armorguard and then Finest Hour. I die shortly afterwards.

Match 3, Game 2 – On tilt because I lost against Bant – BANT! – I get an early Meddling Mage (sideboarded in) naming Qasali Pridemage. Really, what I should have named was Finest Hour, because it comes down and he starts hammering me. I can’t keep up and lose the final match.
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