Magic the Gathering Blog
I'm in the Swiss Queue again, practicing my drafting. Here's tonight's draft.
Pack 1 pick 1:















My Pick:
There's a lot to like in this pack; Jund Battlemage, Corpse Connesiuer, Sanctum Gargoyl, Magma Spray, Rhos War Monk. I decided Sanctum Gargoyle would send a clear signal that red/green was wide open and take the Gargoyle and go Esper.

Pack 1 pick 2:














My Pick:
Well... that worked out, didn't it? Not a single Esper card. This pack was about Seaside Citadel, Topan Ascetic and Kresh. I decided to go with the bomb and took Kresh.

Pack 1 pick 3:













My Pick:
This deck says one thing to me: Esper is taken. Look elsewhere. The Bant Battlemage, Bloodpyre Elemental and Elvish Visionary are all fine picks. But the one that works best with Kresh is the Algae Gharial. I take it.

Pack 1 pick 4:












My Pick:
I see even less that I like here. The Thrash is mediocre at best. The Scourge Devil is okay, as is Bone Splinters, but I don't necessarily like it without Necrogenesis. I decide to take some early mana fixing, just in case I end up splashing blue.

Pack 1 pick 5:











My Pick:
The Kiss is okay, but slow in ACR. The Drake would work well with Kresh, but at this point I like the Bloodpyre, which is FANTASTIC with Kresh.

Pack 1 pick 6:










My Pick:

Pack 1 pick 7:









My Pick:
I saw on SCG that the Ruel brothers valued Blister Beetle very highly in ARC, so I grab it.

Pack 1 pick 8:








My Pick:
And then another.

Pack 1 pick 9:







My Pick:
Well, I didn't expect to see it, but I'll take it.

Pack 1 pick 10:






My Pick:

Pack 1 pick 11:





My Pick:

Pack 1 pick 12:




My Pick:

Pack 1 pick 13:



My Pick:

Pack 1 pick 14:


My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:















My Pick:
Kederkt Parasite was tempting, but Ember Weaver is an absolute champion.

Pack 2 pick 2:














My Pick:
Rule 1: Grab The Sphere.

Pack 2 pick 3:













My Pick:
Knowing I can splash blue, and that hopefully I be grabbing a bunch of Grixis Grimblades, the Sedraxis Alchemist is a nice choice.

Pack 2 pick 4:












My Pick:

Pack 2 pick 5:











My Pick:
Oooh, two. This should be good.

Pack 2 pick 6:










My Pick:

Pack 2 pick 7:









My Pick:
Three! Now I'll need to make sure I grab some blue permanents.

Pack 2 pick 8:








My Pick:
Wow, how late is this Dark Temper? TAKEN!

Pack 2 pick 9:







My Pick:

Pack 2 pick 10:






My Pick:

Pack 2 pick 11:





My Pick:

Pack 2 pick 12:




My Pick:

Pack 2 pick 13:



My Pick:

Pack 2 pick 14:


My Pick:

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:















My Pick:
You... you take the stormcaller's boon, right?

Pack 3 pick 2:














My Pick:

Pack 3 pick 3:













My Pick:
Putrid Leech really shouldn't get this far, so I'm so glad the people to my right are all drafting Esper at this point.

Pack 3 pick 4:












My Pick:
I was very tempted to take the Lorescale Coatl and have some blue permanents to trigger the Alcehmists with, but I also really like the sheer aggressiveness of the Sewn-Eye Drake, especially with Putrid Leech clogging up the ground.

Pack 3 pick 5:











My Pick:
Oh how I love reborn.

Pack 3 pick 6:










My Pick:

Pack 3 pick 7:









My Pick:
Ok, Morbid Bloom is probably the technically correct draft here, but I've used Thopter Foundry. I know what it's like. It can just win games. So I take it. I'm surprised the Epser people already haven't.

Pack 3 pick 8:








My Pick:
Fanastic.

Pack 3 pick 9:







My Pick:

Pack 3 pick 10:






My Pick:

Pack 3 pick 11:





My Pick:
11th pick Sewn-Eye Drake? Sure.

Pack 3 pick 12:




My Pick:
I think Breath is an excellent sideboard card, especially against decks that take a while to stabilise.

Pack 3 pick 13:



My Pick:

Pack 3 pick 14:


My Pick:
Oh jeez, I love maindecking this thing. Gladly, gladly taken in pick 14.

Pack 3 pick 15:

My Pick:

This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!
The deck looked like this:
2 x Putrid Leech
2 x Sewn-Eye Drake
2 x Blister Beetle
1 x Terminate
1 x Dark Temper
1 x Kresh the Bloodbraided
1 x Maelstrom Pulse
1 x Demonspine Whip
1 x Marrow Chomper
1 x Jund Sojourners
1 x Grixis Grimblade
1 x Gorger Wurm
1 x Suicidal Charge
1 x Yoke of the Damned
1 x Goblin Outlander
1 x Macta Rioters
1 x Armilliary Sphere
1 x Ember Weaver
1 x Bloodpyer Elemental
1 x Algae Gharial
1 x Ancient Ziggurat
1 x Crumbling Necropolis
5 x Swamp
5 x Mountain
5 x Forest
Okay, so I'm not feeling great about the deck. It's ok, some decent removal, some up-front gas, but no long-term card drawing or game-winning bombs, so if it goes long I'll be in top-decking mode with little ability to get ahead. In other words, I'm the aggro. Not my strongest mode of play.
Match 1, Game 1: I choose to draw and keep a great hand; two Leeches, Ancient Ziggurat and a Drake.
T1: Opponent plays Plains; I play Forest.
T2: Opponent plays Rupture spire; I play Ancient Ziggurat and Putrid Leech.
T3: Opponent plays Forest, Naya Hushblade; I play a Mountain, a Blister Beetle on the Hushblade, and swing for 4 (16:18)
T4: Opponent plays Forest, Aven Trailblazer; I swing with the Leech, he declines to block, I pump and hit. I then play another Putrid Leech (12:16)
T5: Opponent plays a Plains, Obelisk of Naya, Akrasan Squire; I swing with both Leeches, he blocks both, I pump one Leech to save it (12:14)
T6: Opponent plays Naya Sojourners, I Dark Temper it at end of his turn; I play Kresh, swing with both Leeches, pump them both, and he concedes.
Match 1, Game 2: I keep a hand with only black and red mana, but lots of things to play. My only true dead card is the Putrid Leech.
I make a great aggressive start, getting down an outlander and a Grixis Grimblade. He trades a Rhox Brute with the Grimblade, only to play a Mosstodon. I Dark Temper his Mosstodon once he plays a Drumhunter, but the Mosstodon is quickly followed by an Apocolypse Hydra. Between the card advantage and Hydra it's all down hill from there.
Match 1, Game 3: I choose to draw again.
T1: His land, my land.
T2: He cycles for mana. I play - Putrid Leech
T3: He Oblixes. I swing for 4, play Putrid Leech (16/18)
T4: He Tukatongue Thalids and Naya Hushblades. I play Sewn-Eye Drake, swing with everything. He blocks the two Leeches, I pump one to save it, his guys die. (13/16)
T5: He plays Wandering Goblins. I play a second Sewn-Eye Drake and my opponent concedes against an attack force of 6 in the air and 8 on the ground.
Well, that went okay. Worrying that it took three games. Let's see how the next match goes.
--
Match 2, Game 1: I keep a hand that's almost entirely re-active. I have to basically wait for him to play a creature before I can do much with my Blister Beetles.
T1: Opponent plays Island; I play a Swamp.
T2: Opponent plays Plains; I play Forest.
T3: Opponent plays Island; I play Mountain. FASCINATING.
T4: Opponent plays Plains; I play Mountain, Sewn-Eye Drake - which he immediately counters with Offering to Asha (24/20)
T5: Opponent does nothing; I play a Swamp, then with not much else play a Bloodpyre Elemental. (24/20)
T6: Opponent does nothing; I hit with the Bloodpyre Elemental, play Forest, Gorger Wurm. He Flashes in an Etherium Astrolabe (20/20)
T7: Opponent plays Island, Scourglass; No point for me but to swing then lose my guys. They hit, he hurts, I lay down an Ancient Ziggurat (11/20)
T8: Opponents skips through his upkeep... and realises what he's done. I swing in again, he hurts. (2/20)
T9: Opponent triggers the Scourglass, I lose my guys, he plays an Esper Panorama;l I play a Grixis Grimblade and a Matca Rioters, which he immeidately unsummons and craks the Panorama for his missing Swamp. (2/20)
T10: With black mana on the board it's a difference game. He uses Deny Reality on the Grixis Grimblade hitting a 4/4 Arsenal Thesher with Cascade; I play Algae Gharial and Matca Rioters in response.
T11: Opponent plays Island, Darklit Gargoyle, Zombie Outlander. I look at my hand and clearly see the play. I yoke the Arsenal Thresher, then play two Blister Beetles, targetting the Zombie Outlander. The Zombie Outlander dies, the Thresher dies, the Algae Gharial grows to a 3/3, and my two 3/3s swing in for the final points of damage.
Match 2, Game 2: I didn't manage to capture the game play on this one, so this is a little sketchy. Basically, I drop a Demonspine Whip, followed by an Ember Weaver. It's an awesome synergy. I start swinging in, until he drops some Protection Bears. Eventually he drops a Tower Gargoyle and I stall. However, he swings in with it, forgetting my Ember Weaver has first strike, reach and fire breathing. It dies. Then, shortly after, so does he.
--
Match 3, Game 1: A stressful game, and I'm not sure if I played it right. He's playing 5cc, and chooses to play first. I'm happy with that. I keep a okay, but not thrilling, opening hand of a couple of a Blister Beetle, Terminate, Macta Rioters, and black and red mana.
T1: Opponent plays Plains; I play a Swamp.
T2: Opponent plays Island; Armillary Sphere; I play a Mountain.
T3: Opponent plays Island; I play a Swamp, opponent triggers the Sphere,
T4: Opponent plays Forest, Steward of Valeron; I draw a forest, play it and get down a Putrid Leech, keeping open Terminate mana.
T5: Opponent plays Swamp, O-Rings the Putrid Leech, attacks with Steward. Gets down a Fieldmist Borderpost and then Druid of the Anima; I play a Mountain, cast Macta Rioters, then Blister Beetle the Druid of the Anima to keep him off red mana. (20/18)
T6: Opponent plays Island, Fatestitcher; I play Forest, Demonspine Whip, attach it to the Blister Beetle, and attack with it. He chooses not to block, but I don't pump. I then drop a Jund Sojourners. (19/18)
T7: Opponent plays Island, Bant Battlemage, Wildfield Borderpost; I go to combat, he taps the Blister Beetle, I swing with both the Macta Rioters and Jund Sojourners. He chooses to block the Sojourners, which pings him on the way out the door. I play a Grixis Grimblade. (15/18)
T8: Opponent plays Sanctum Plowbeast, I feel bad about it, but I need to keep pushing through damage, so I spend a Terminate on it; At combat he taps the Macto Rioters, I swing with all my guys and he blocks the Grimblade with the Battlemage. I pump the Beetle so that it does 5, leaving Terminate mana open even though I don't have Terminate (10/18).
T9: Opponent plays a Swamp; I play a Mountain, he taps the Blister Beetle, I swing in with the Macta Rioters, drop a Bloodpyre Elemental (7/18)
T10: Oppoent plays a Sludge Strider; I pop the Bloodpyre Elemental to kill the Sludge Strider, he taps the Blister Beetle, Macta Rioters gets in there (4/18)
T11: He plays Firewild Borderpost, Island; He again taps the Blister Beetle, I hit with the Macta Rioters, then drop a Marrow Chomper with no devour (1/18)
T12: With a million mana in hand, he plays a Courier's Capsule, pops it, finds a Deny Reality, hits the Marrow Chomper with it and Cascades into a Parasitic Strix, but he has no black permanent in play; he taps my Macta Rioter, I swing with the Blister Beetle, he blocks with the Strix, I pump, they trade, I drop the Marrow Chomper again keeping imaginary-terminate mana up.
T13: He draws into a bomb - Behemoth Sledge - and drops both it and a Vedalken Outlander and equips it to the Outlander; I play a Swamp, then a Blister Beetle to shrink the Outlander, equip the Whip to the Marrow Chomper. He taps the Macta Rioters, blocks the Marrow Chomper, and it and the Vedalken Outlander trade. (4/18).
T14: He Equips the Behemoth Sledge to the Fatestitcher; I finally draw removal, flinging a Dark Temper at his Fatestitcher. He taps the Macta Rioters, so I equip the Demonspine Whip to the Blister Beetle and swing in for the win.
Match 3, Game 2: My opponent does nothing except play lands and borderposts, Armillary Sphere and Courier's Capsule. By the time he does anything - playing a Nacatyl Hunt-Pride - he's on 9 life, tapped out, while I have a Putrid Leech and Gorger Wurm in play, with a Maelstrom Pulse and Breath of Maelfegor (sideboarded in) in hand. He dies Turn 6.
Pack 1 pick 1:















My Pick:
There's a lot to like in this pack; Jund Battlemage, Corpse Connesiuer, Sanctum Gargoyl, Magma Spray, Rhos War Monk. I decided Sanctum Gargoyle would send a clear signal that red/green was wide open and take the Gargoyle and go Esper.

Pack 1 pick 2:














My Pick:
Well... that worked out, didn't it? Not a single Esper card. This pack was about Seaside Citadel, Topan Ascetic and Kresh. I decided to go with the bomb and took Kresh.

Pack 1 pick 3:













My Pick:
This deck says one thing to me: Esper is taken. Look elsewhere. The Bant Battlemage, Bloodpyre Elemental and Elvish Visionary are all fine picks. But the one that works best with Kresh is the Algae Gharial. I take it.

Pack 1 pick 4:












My Pick:
I see even less that I like here. The Thrash is mediocre at best. The Scourge Devil is okay, as is Bone Splinters, but I don't necessarily like it without Necrogenesis. I decide to take some early mana fixing, just in case I end up splashing blue.

Pack 1 pick 5:











My Pick:
The Kiss is okay, but slow in ACR. The Drake would work well with Kresh, but at this point I like the Bloodpyre, which is FANTASTIC with Kresh.

Pack 1 pick 6:










My Pick:

Pack 1 pick 7:









My Pick:
I saw on SCG that the Ruel brothers valued Blister Beetle very highly in ARC, so I grab it.

Pack 1 pick 8:








My Pick:
And then another.

Pack 1 pick 9:







My Pick:
Well, I didn't expect to see it, but I'll take it.

Pack 1 pick 10:






My Pick:

Pack 1 pick 11:





My Pick:

Pack 1 pick 12:




My Pick:

Pack 1 pick 13:



My Pick:

Pack 1 pick 14:


My Pick:

Pack 1 pick 15:

My Pick:

Pack 2 pick 1:















My Pick:
Kederkt Parasite was tempting, but Ember Weaver is an absolute champion.

Pack 2 pick 2:














My Pick:
Rule 1: Grab The Sphere.

Pack 2 pick 3:













My Pick:
Knowing I can splash blue, and that hopefully I be grabbing a bunch of Grixis Grimblades, the Sedraxis Alchemist is a nice choice.

Pack 2 pick 4:












My Pick:

Pack 2 pick 5:










My Pick:
Oooh, two. This should be good.

Pack 2 pick 6:










My Pick:

Pack 2 pick 7:









My Pick:
Three! Now I'll need to make sure I grab some blue permanents.

Pack 2 pick 8:








My Pick:
Wow, how late is this Dark Temper? TAKEN!

Pack 2 pick 9:







My Pick:

Pack 2 pick 10:






My Pick:

Pack 2 pick 11:





My Pick:

Pack 2 pick 12:




My Pick:

Pack 2 pick 13:



My Pick:

Pack 2 pick 14:


My Pick:

Pack 2 pick 15:

My Pick:

Pack 3 pick 1:















My Pick:
You... you take the stormcaller's boon, right?

Pack 3 pick 2:














My Pick:

Pack 3 pick 3:













My Pick:
Putrid Leech really shouldn't get this far, so I'm so glad the people to my right are all drafting Esper at this point.

Pack 3 pick 4:












My Pick:
I was very tempted to take the Lorescale Coatl and have some blue permanents to trigger the Alcehmists with, but I also really like the sheer aggressiveness of the Sewn-Eye Drake, especially with Putrid Leech clogging up the ground.

Pack 3 pick 5:











My Pick:
Oh how I love reborn.

Pack 3 pick 6:










My Pick:

Pack 3 pick 7:









My Pick:
Ok, Morbid Bloom is probably the technically correct draft here, but I've used Thopter Foundry. I know what it's like. It can just win games. So I take it. I'm surprised the Epser people already haven't.

Pack 3 pick 8:








My Pick:
Fanastic.

Pack 3 pick 9:







My Pick:

Pack 3 pick 10:






My Pick:

Pack 3 pick 11:





My Pick:
11th pick Sewn-Eye Drake? Sure.

Pack 3 pick 12:




My Pick:
I think Breath is an excellent sideboard card, especially against decks that take a while to stabilise.

Pack 3 pick 13:



My Pick:

Pack 3 pick 14:


My Pick:
Oh jeez, I love maindecking this thing. Gladly, gladly taken in pick 14.

Pack 3 pick 15:

My Pick:

This draft converter created by Benjamin Peebles-Mundy.
Visit the draft converter today!
The deck looked like this:
2 x Putrid Leech
2 x Sewn-Eye Drake
2 x Blister Beetle
1 x Terminate
1 x Dark Temper
1 x Kresh the Bloodbraided
1 x Maelstrom Pulse
1 x Demonspine Whip
1 x Marrow Chomper
1 x Jund Sojourners
1 x Grixis Grimblade
1 x Gorger Wurm
1 x Suicidal Charge
1 x Yoke of the Damned
1 x Goblin Outlander
1 x Macta Rioters
1 x Armilliary Sphere
1 x Ember Weaver
1 x Bloodpyer Elemental
1 x Algae Gharial
1 x Ancient Ziggurat
1 x Crumbling Necropolis
5 x Swamp
5 x Mountain
5 x Forest
Okay, so I'm not feeling great about the deck. It's ok, some decent removal, some up-front gas, but no long-term card drawing or game-winning bombs, so if it goes long I'll be in top-decking mode with little ability to get ahead. In other words, I'm the aggro. Not my strongest mode of play.
Match 1, Game 1: I choose to draw and keep a great hand; two Leeches, Ancient Ziggurat and a Drake.
T1: Opponent plays Plains; I play Forest.
T2: Opponent plays Rupture spire; I play Ancient Ziggurat and Putrid Leech.
T3: Opponent plays Forest, Naya Hushblade; I play a Mountain, a Blister Beetle on the Hushblade, and swing for 4 (16:18)
T4: Opponent plays Forest, Aven Trailblazer; I swing with the Leech, he declines to block, I pump and hit. I then play another Putrid Leech (12:16)
T5: Opponent plays a Plains, Obelisk of Naya, Akrasan Squire; I swing with both Leeches, he blocks both, I pump one Leech to save it (12:14)
T6: Opponent plays Naya Sojourners, I Dark Temper it at end of his turn; I play Kresh, swing with both Leeches, pump them both, and he concedes.
Match 1, Game 2: I keep a hand with only black and red mana, but lots of things to play. My only true dead card is the Putrid Leech.
I make a great aggressive start, getting down an outlander and a Grixis Grimblade. He trades a Rhox Brute with the Grimblade, only to play a Mosstodon. I Dark Temper his Mosstodon once he plays a Drumhunter, but the Mosstodon is quickly followed by an Apocolypse Hydra. Between the card advantage and Hydra it's all down hill from there.
Match 1, Game 3: I choose to draw again.
T1: His land, my land.
T2: He cycles for mana. I play - Putrid Leech
T3: He Oblixes. I swing for 4, play Putrid Leech (16/18)
T4: He Tukatongue Thalids and Naya Hushblades. I play Sewn-Eye Drake, swing with everything. He blocks the two Leeches, I pump one to save it, his guys die. (13/16)
T5: He plays Wandering Goblins. I play a second Sewn-Eye Drake and my opponent concedes against an attack force of 6 in the air and 8 on the ground.
Well, that went okay. Worrying that it took three games. Let's see how the next match goes.
--
Match 2, Game 1: I keep a hand that's almost entirely re-active. I have to basically wait for him to play a creature before I can do much with my Blister Beetles.
T1: Opponent plays Island; I play a Swamp.
T2: Opponent plays Plains; I play Forest.
T3: Opponent plays Island; I play Mountain. FASCINATING.
T4: Opponent plays Plains; I play Mountain, Sewn-Eye Drake - which he immediately counters with Offering to Asha (24/20)
T5: Opponent does nothing; I play a Swamp, then with not much else play a Bloodpyre Elemental. (24/20)
T6: Opponent does nothing; I hit with the Bloodpyre Elemental, play Forest, Gorger Wurm. He Flashes in an Etherium Astrolabe (20/20)
T7: Opponent plays Island, Scourglass; No point for me but to swing then lose my guys. They hit, he hurts, I lay down an Ancient Ziggurat (11/20)
T8: Opponents skips through his upkeep... and realises what he's done. I swing in again, he hurts. (2/20)
T9: Opponent triggers the Scourglass, I lose my guys, he plays an Esper Panorama;l I play a Grixis Grimblade and a Matca Rioters, which he immeidately unsummons and craks the Panorama for his missing Swamp. (2/20)
T10: With black mana on the board it's a difference game. He uses Deny Reality on the Grixis Grimblade hitting a 4/4 Arsenal Thesher with Cascade; I play Algae Gharial and Matca Rioters in response.
T11: Opponent plays Island, Darklit Gargoyle, Zombie Outlander. I look at my hand and clearly see the play. I yoke the Arsenal Thresher, then play two Blister Beetles, targetting the Zombie Outlander. The Zombie Outlander dies, the Thresher dies, the Algae Gharial grows to a 3/3, and my two 3/3s swing in for the final points of damage.
Match 2, Game 2: I didn't manage to capture the game play on this one, so this is a little sketchy. Basically, I drop a Demonspine Whip, followed by an Ember Weaver. It's an awesome synergy. I start swinging in, until he drops some Protection Bears. Eventually he drops a Tower Gargoyle and I stall. However, he swings in with it, forgetting my Ember Weaver has first strike, reach and fire breathing. It dies. Then, shortly after, so does he.
--
Match 3, Game 1: A stressful game, and I'm not sure if I played it right. He's playing 5cc, and chooses to play first. I'm happy with that. I keep a okay, but not thrilling, opening hand of a couple of a Blister Beetle, Terminate, Macta Rioters, and black and red mana.
T1: Opponent plays Plains; I play a Swamp.
T2: Opponent plays Island; Armillary Sphere; I play a Mountain.
T3: Opponent plays Island; I play a Swamp, opponent triggers the Sphere,
T4: Opponent plays Forest, Steward of Valeron; I draw a forest, play it and get down a Putrid Leech, keeping open Terminate mana.
T5: Opponent plays Swamp, O-Rings the Putrid Leech, attacks with Steward. Gets down a Fieldmist Borderpost and then Druid of the Anima; I play a Mountain, cast Macta Rioters, then Blister Beetle the Druid of the Anima to keep him off red mana. (20/18)
T6: Opponent plays Island, Fatestitcher; I play Forest, Demonspine Whip, attach it to the Blister Beetle, and attack with it. He chooses not to block, but I don't pump. I then drop a Jund Sojourners. (19/18)
T7: Opponent plays Island, Bant Battlemage, Wildfield Borderpost; I go to combat, he taps the Blister Beetle, I swing with both the Macta Rioters and Jund Sojourners. He chooses to block the Sojourners, which pings him on the way out the door. I play a Grixis Grimblade. (15/18)
T8: Opponent plays Sanctum Plowbeast, I feel bad about it, but I need to keep pushing through damage, so I spend a Terminate on it; At combat he taps the Macto Rioters, I swing with all my guys and he blocks the Grimblade with the Battlemage. I pump the Beetle so that it does 5, leaving Terminate mana open even though I don't have Terminate (10/18).
T9: Opponent plays a Swamp; I play a Mountain, he taps the Blister Beetle, I swing in with the Macta Rioters, drop a Bloodpyre Elemental (7/18)
T10: Oppoent plays a Sludge Strider; I pop the Bloodpyre Elemental to kill the Sludge Strider, he taps the Blister Beetle, Macta Rioters gets in there (4/18)
T11: He plays Firewild Borderpost, Island; He again taps the Blister Beetle, I hit with the Macta Rioters, then drop a Marrow Chomper with no devour (1/18)
T12: With a million mana in hand, he plays a Courier's Capsule, pops it, finds a Deny Reality, hits the Marrow Chomper with it and Cascades into a Parasitic Strix, but he has no black permanent in play; he taps my Macta Rioter, I swing with the Blister Beetle, he blocks with the Strix, I pump, they trade, I drop the Marrow Chomper again keeping imaginary-terminate mana up.
T13: He draws into a bomb - Behemoth Sledge - and drops both it and a Vedalken Outlander and equips it to the Outlander; I play a Swamp, then a Blister Beetle to shrink the Outlander, equip the Whip to the Marrow Chomper. He taps the Macta Rioters, blocks the Marrow Chomper, and it and the Vedalken Outlander trade. (4/18).
T14: He Equips the Behemoth Sledge to the Fatestitcher; I finally draw removal, flinging a Dark Temper at his Fatestitcher. He taps the Macta Rioters, so I equip the Demonspine Whip to the Blister Beetle and swing in for the win.
Match 3, Game 2: My opponent does nothing except play lands and borderposts, Armillary Sphere and Courier's Capsule. By the time he does anything - playing a Nacatyl Hunt-Pride - he's on 9 life, tapped out, while I have a Putrid Leech and Gorger Wurm in play, with a Maelstrom Pulse and Breath of Maelfegor (sideboarded in) in hand. He dies Turn 6.
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