wrongwaygoback: Standard - Protection Artifacts
Magic the Gathering Blog
Having thought about some synergies in Standard at the moment, I built a deck that takes advantage of the damage denial that UW brings at the moment.

While I'm not sure that it's competition viable, it sure is a blast to play in the casual room.

Take a look at this puppy:

[Artifact Creatures - 20]

4 Court Homunculus
4 Esper Stormblade
4 Ethersworn Shieldmage
4 Master of Etherium
4 Glassdust Hulk

[Instants - 12]

4 Path to Exile
4 Harm's Way
4 Sage's Dousing

[Artifacts - 6]

1 Dolmen Gate
1 Pithing Needle
4 Fieldmist Borderpost

[Planeswalkers - 3]

1 Ajani Goldmane
2 Tezzeret the Seeker

[Lands - 23]

4 Glacial Fortress
2 Reflecting Pool
2 Mystic Gate
6 Plains
5 Island

Sideboard

4 Ethersworn Canonist
4 Vedalken Outlander
4 Runed Halo
1 Mark of Aslyum
2 Hindering Light


It's a lean, mean damage denial machine. 4 x Harm's Way + 4 x Ethersworn Shieldmage = 8 x the fun. These make those horrible sweepers inconsequential.
Sage's Dousing is an interesting little card that will almost always replace itself.
Glassdusk Hulk is probably the weakest link. However, it's a great stalemate breaker, and if nothing else smooths your mana and acts like a fat blocker.
Tezzeret is fantastic, either finding a DOlmen Gate or Pithin Needle to shut down your opponent, or a Master of Etherium to pump everyone - and still sticking around to kick goals the next turn.
It has a great sideboard to transform into for Cascade decks, with 4 x Canonist and 4 x Outlander. If your opponent is packing fallouts or firespouts, side in the Mark. If it's Maelstrom Pulse, side in the Hindering Light for a cheap Cryptic Command.

Give me a burl and let me know what you think. A decklist can be downloaded here: Standard - Protection Artifacts.
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